Samurai Shodown is the latest fighting game in the SNK series. The game should be launched soon, and, in June, Samurai Shodown will become available on Nintendo Switch, Xbox One and PlayStation 4. A PC version will also be released at some point, although we do not have a release date for it yet.
Samurai Showdown creates opponents using deep machine learning
Players will be able to choose between multiple modes, and the “Dojo” one seems to be the most fascinating mode. While there aren’t numerous details available about Dojo, there is something that caught our attention.
It appears that the new mode will create custom opponents that will be controlled by the computer. The way these opponents are created is very interesting. As it turns out, the Dojo will use deep machine learning (artificial intelligence) in order to create the players’ rivals. The AI fighters will use the behavior of the player in both the offline and the online modes, and it will use this information when battling against the player.
This will definitely make the game more challenging. The AI character is shareable as well. Players will be able to download the versions of other players as well. There is also an Ironman Challenge which allows the player to fight against 100 AI fighters in a row.
About Samurai Shodown
The game is set in the late 18th century and it is supposed to take place before the events of Samurai Shodown V. Developers explained that this setting allows them to bring back familiar characters while being able to introduce new ones as well. From what we know, there will be 13 characters that we have already met, including Earthquake, Galford, and Haohmareu. DLC packs will bring more characters once the game is released.
Emmy Skylar started working for Debate Report in 2017. Emmy grew up in a small town in northern Manitoba. But moved to Ontario for university. Before joining Debate Report, Emmy briefly worked as a freelance journalist for CBC News. She covers politics and the economy.